Showing posts with label worldbuilding. Show all posts
Showing posts with label worldbuilding. Show all posts

Sunday, April 1, 2018

I'm gonna try to pull cyberpunk off : Worldbuilding + other stuff

Happy Easter! I know Easter is also April 1 but I won't be making any jokes, well, no pranks ,that is.
February was kind of blerh for me and only the start of March became better and I've also been slightly lazy so no updates were made. I wasn't into games or anything at all. Finished reading one book, however.
Recently I stopped being creatively lazy and that's what I'll be writing about.
I'm thinking of creating a new story. Yeah, I already have one half-baked not-story and I'm tackling a new project. This new project is supposed to be a short story with a small cast and a more or less simple formula.
Well, as simple as cyberpunk gets.

Monday, August 21, 2017

City life in Aelhollow : Worldbuilding

Since I'm not good at environment drawing myself, I will showcase art I like to illustrate the world my characters inhabit.

Artwork by @MatiasPan on twitter
I want to focus on the city of Aelhollow, since it is the place where the events of the story take place. It is a large city with richer, more gentrified parts and also several shady parts. The drawing I showcased would fit how the shadier parts look - the buildings in general are vertical and stacked on top of one another. People are forced to live in cramped spaces and shops, bars and other public places are close to living spaces. The shady parts of Aelhollow come to life at night, since night is the only time when the poor, overworked people can relax.

It is said that being forced to live close together makes a community in general unhappier, as humans need their space, so I think the poorer and shadier parts of the city would fit with architecture like in the picture.

It also can create an iceberg effect - you see the bright fronts of stores but you don't know what goes down in the basements. That's how Wiike built her mafia - flashy store fronts in the upper levels, shady labs and warehouses in the lower levels of the city.

Thursday, August 10, 2017

Solana : Worldbuilding

I have finally crafted a map of the world of Solana. Granted, the base for the map is Pangea Ultima, a future vision of our very own Earth. I am not sure whether I will be able to keep the design as I have no idea if the concept of Pangea Ultima is copyrighted. I'll cross that bridge when I reach it. 😅

Anyways, here is the map with some explanations. 🙌


The large names are the names of the countries/regions. I will split some of the regions in smaller sub-regions and maybe add more capital cities. So far the biggest dots are capital cities of the regions, the smaller dots are points of interest that are essential to the story or are otherwise noteworthy.

Nord - The North lands, based on Scandinavia (in this map the oddly phallic shape is actually real-life Scandinavia). Sauoa is the capital city of the Northern lands. Crystalhaven is a popular winter home city (some of the characters of the Walpurgisnacht have their winter houses there, so they can visit the local ski resorts). Used to be invaders and pillagers - have a long history with Elnmidde and Kazek, however now they are inventors and offer goods and services for other lands in return for food and other goods that cannot be grown in the long winters of the North Lands. Their traditional food involves fish and meat (especially deer and boar). They love their milk and cheese, made from the milk of furred cows, goats and sheep.

Kazek - The Mountain lands, based loosely on Russia (at least the inhabitants are slavs). Kazek and Elnmidde are separated with a stretch of mountains so historically the Kazek traded and interacted with the people of Kaesano and Nord. Kazek in general is a very mountainous region, which affects the culture and people. Goranska is the capital city. I literally took the Russian word for "mountain" (gora) and formed it the way a lot of Russian cities are named (with the end -nsk). I don't know what sort of frankenword it creates but I just feel like revealing my thought process from the get-go.
The Kazek are known to be resilient people and their mythology and culture revolves around mountain life and birds. Similarly like slavs, they love their booze. They were mostly hunters so it was important to trade with the Kaesano and learn to farm in the Low Lands.

Kaesano - The Eastern lands. Based on Asia. Tokje is the capital city. Historically connected to the Kazek but has connections to Elnmidde, the Kaesano people often worked as mediators between the Kazek and Elnmidde. A lot of Kaesano and Kazek people have mixed ancestry since the people have a long history together, especially with the Kazek living in the Low Lands. Some of the Kazek, especially those with more Kaesano ancestry, see themselves more as Kaesano despite living in Kazek.

Elnmidde - the Middle lands. The largest region - generally inspired by the United States, a mixed society with white(?) people as the majority population. Bluewyvern, the capital, and cities near the borders are known for high mixed-ethnicity populations. The Middle Landers are known to be very welcoming but they often assimilate other cultures in their own. Elnmidde is generally a melting pot type of land, where multiple cultural lineages live together - so Middle Landers are not necessarily an ethnic group but simply citizens of Elnmidde. There are certain regions which are more ethnically homogeneous . I guess I'll have to add places based on English, German, French people or something. Some of the regions used to have monarchies, notably the Von Brandt lineage.

The Citadel is the capital for the Hilren, a group of people devoted to the Pantheon. It's like the Vatican but cut off from all other civilization. They compose many ethnic groups and are united by their devotion. They accept anyone from the outside but don't let you leave without a special ritual.

Marbleshore is a popular summer house resort and beach city complex.

Ostfort is the biggest port city of South Elnmidde.

Aelhollow is the place where the events of the Walpurgisnacht story takes place. It's a medium sized city with a mostly rich population but certain shady areas.

Sa'gga - The Desert lands. Thriving cities along the shores, hwoever vast stretches of desert making the country generally a poor place to live. Obviously based on the Middle East. A very reserved people, unlike the Middle Landers - very hostile to outsiders and don't travel much. The people care about passing down their lineage but do not wish to mix with others. Have a strained relationship with Mala, historically both countries influenced each other but after two bloody wars both have decided to let the desert be their separator. Despite living in barren lands, the Sa'gga people found their niche - they excel in hydroponics or no-soil agriculture and are the main exporters of food to Elnmidde. Ba'nidah is the capital city and is said to be the first city of the Sa'gga people.

Mala - The Middle South. Based on Africa. Mostly known for their colorful cultural robes, sometimes mistaken for Sa'gga people (Mala will hate you for that assumption). Hate the Sa'gga with a burning passion. Good relations with Sur, often intermixing and trading.

Sur - The South Lands. Based on Latin America. Work as mediators between Sa'gga and Mala. Has better relations with Mala since they are more open to foreigners, supplies food to them since it's easier and Sa'gga prefers to depend on their own food sources. Spread the Southern island with Elnmidde to use it as a trading hotspot. If Elnmidde's South Land is for resorts and leisure, Sur's Southern Lands are for trading and banking.


That's the outline for now. I will update map with geographical landmarks like mountains and deserts and with a more detailed drawing of regions and more cities. 😗😗

Ps. I discovered emojis, finally I can add some emotion to my posts.

Thursday, August 6, 2015

Worldbuilding: a story of two engineers



One of Solana’s most prestigious universities is the Delta Academy of Technology and Mechanics which is a top-tier school and the main ‘exporter’ of artificial life scientists. Only those with top marks and a fat wallet can study there, if one wishes to to press their luck they can apply for scholarships or take the Gifted test – a higher difficulty entrance exam which might earn a spot in the ‘gifted’ group and have your studies paid for the government in turn for mark reports and reviews.
The Delta Academy focuses on technical sciences, mostly engineering and IT, it is lead by famous Nevol scientists renowned for their work in the artificial life engineering field. There are many faculties – civil, mechanical, and even biomedical engineering, among others. Only the biomedical branch focuses on producing artificial bodies and prosthetics, working closely with the Mother’s Academy of Medicine.

The president of the biomedical engineering faculty’s student body is none other than Rebol – the enigmatic man who is best known for his prosthetic designs. He is not a particularly lovable fellow but manages to hold his student council together with a bit of charm and an iron fist. Attends social events only because he is obliged to as a president, spends most of his time in the lab, working under the Academy and studying for his master’s degree. Most know that he works on perfecting prosthetics, striving to achieve lifelike feelings to them but very little know Rebol’s secrets. Having found a strange tunnel under his own home he has found a place of power, an old relict left behind by the Primal Nevols. Secretly the man has developed devices that can track magical energy, taking samples from the relic. This way Rebol can work on his most devious plans – outing any abnormals who dare set their foot in the Academy.

Being an establishment run mostly by Nevols, the Delta does not permit anyone with a magical abnormality to attend; this is explained by the long, complicated history of Nevols. As most abnormals are tracked it is almost impossible to get past the radar and get accepted into the school, however there are some cases where a seemingly ordinary person can avoid being noticed by the rigorous system.

This one person is a girl bound to a demon: Malloana, the charming and energetic president of the Mechanical engineering faculty’s student council, happens to be a regular mortal with a secret. During a party with friends she performed a botched demon summoning ritual and ended becoming permanently bound to an amateur demon – Zebelun the incubus. Since then he has moved in with the girl and lived disguised as a human. Malloana’s friends have kept the promise to never speak of the ritual or Lun as a demon, however none of them expected the biomedical engineer to be suspicious.
Malloana’s and Rebol’s story kicks off with a fateful meeting.   

Friday, July 31, 2015

Worldbuilding: the people of Solana

Solana is the nation where the events of my story take place and this is a description of all the people who inhabit or have have inhabited the land.



The Siloteii: the nomads that have come to Solana recently. Their history is a mystery to most, they pray to a single God who’s name changes depending on who you ask. The Siloteii people have thoroughly mixed with the K’tals and Nevols, inheriting their culture, names and on occasion – magical abilities. Their opinion on synthetics and people with abilities depends on person, those closer to the K’tals are wary of synthetics but those closer to the Nevols are wary of people with abilities, some using the ‘abnormal’ slur.

The K’tal: the native inhabitants of Solana with the oldest and richest history. They do not have a deity which they pray to but they believe that everything has a spirit and respect nature and the order it brings to the world. The philsophy of K’tals is that a person must prepare for death by learning throughout their life, depending on families many have traditions of what one must achieve before their journey in life is complete and they can leave this world thus they reject anything that either brings premature death or prolongs life, most K’tals are wary of synthetics. The K’tals span throughout all social classes and mix with Siloteii and Nevols freely, however families often try to find a compromise to keep traditions of both sides.

The Hilren: second-oldest natural inhabitants of Solana, proud of their strict and rich traditions. Deeply religious people with the Mother as their central deity, revering motherhood and women as the foundation of life. The Hilren pray to the Mother and her Pantheon and considers themselves direct descendants of the Pantheon, however they see everyone as the creation of the Mother and consider other nations Children too even though intercultural marriages are forbidden and most Hilren believe they’re keeping the Blessed bloodline. Some honorary Hilren exist but one must do great deeds to be considered one, it is said the Monarch was the first and only mortal the Mother accepted into the Pantheon thus all honorary Hilren are called Monarchs with an adjective to describe their deed. The Hilren consider the Corruptor the opposite of the Mother and see him in everything that is sinful, however it is known that the Mother and Corruptor created humans thus they have to live their life as mortals to choose either the path of Blessings or Corruption. They are not wary neither of the Nevols nor synthetics, calling the Nevols either Blessed or Corrupted depending how their ability impacts their lives. They respect the K’tals even though are indifferent to their spiritual beliefs.

The Nevol: historically a nation of immigrants who recently arrived in Solana. Their ancestors depended on magic and controlled the Prime Source which gave the Nevols their signature abilities, however as generations passed and the people distanced themselves from magic and magical artifacts less and less Nevols came into this world with any magical abilities and soon started considering them ‘abnormalities’ and rejected anything paranormal or spiritual. They are the leading in technological development and are the founders of the synthetic project – human life can be transferred to a mechanical body and prolonged for an unlimited time. Anyone with an ability is shunned in their society and soon find them in bad conditions unless they can hide their ability or their family is rich and influental enough to make everyone else conveniently forget of such ability. Nevols mix with K’tals but mainly Siloteii in an attempt to distance from their past, however they often keep their family names as the Siloteii are more prone to adapting to different cultures.